Hey I'm Matt, one of the Game/Level Designers of Mercury Shift 3D. In general, one of the main goals of the game concept has always been that it should be a fun multiplayer experience. That's how we came up with our main mechanic, the shift. What it basically does is, by hitting a button (both players can do it) our two…
Halo's success came from the fact that it was really the game that defined shooters on consoles, before halo, shooters were really consider a PC-only thing, and there really wasn't a block buster shooter out on consoles. It also had a really mass appeal, and a very polished multiplayer experience. Gamers that would…
We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="https://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
Hello everyone, We are working on an open source game named Cyberbit game, it will be 2D side scroller and 3D third person game. For 2D we are using C++ and SDL, so that it can be portable. For 3D version (freeware) we are using unity 3D game engine. The game is battle between with 21st cyber gadget guy and evil powers.…
Hello! I'm looking for an artist to create simple graphics for a PC game (no mobile for now!). When I say simple, I don't mean ugly, I just mean I want simple shading, the necessary to create the distinction of shapes/forms. Why? Because the deadline is short, so you can start ASAP and also don't need to overwork the same…
WOW! I am absolutely blown away by your V Set model mate. Excellent details B) I would be able to assist in getting it to work in Train Simulator Classic, if your interested! You would be able to find me at the Dovetail Games forums as cityrail-rulez cityrail-rulez | Dovetail Games Forums The only thing I can't figure out…
A little background: I and three other students are making a little fighting game, and I'm providing [most of] the art, concentrating on the characters and animations. My forte is definitely in animation, but I'm doing lots of figure studies and have been doing a lot of work in Maya and ZBrush, and I've started this…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
To add nothing new but say it in a different way : Sometimes the names of things can make shit confusing as hell, but in this case, the function is defined precisely in the name. Ambient (referring to games lighting) = An ambient light source represents an omni-directional, fixed-intensity and fixed-color light source that…
NAIMA: Are you an artist? Do you prefer 3d model or draw? Do you feel and see on your work that you have a more “artistic approach”? Are you a technical person? Do you think that you are able to model or draw because you have technically mastered the technique? Its important to know what type of artist you are before…