All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
Hey Jacky, welcome to Polycount :) I don't think your portfolio is ready. That's not saying you shouldn't be applying for jobs here and there, you might get lucky and land a job or get an internship or something. Your modeling currently is a somewhat simple, and I'd like to see more interesting subjects, and more…
I do see quite a few issues with your robot mesh, but I also see it's meant to be a low poly mesh? Check out this tutorial; https://www.pluralsight.com/courses/tips-modeling-complex-shapes-2082 It was the greatest thing to happen to my sub-d skills. You need to create an account and sign up with a credit card, but you can…
I've always considered the critique to develop as a good artist to be totally different from the critique to get work in the industry. Like of course there are parallels, but for the most part given what you actually do on the job and what they are paying you for the role, I really doubt the "you are only as good as your…
Sorry if this is derailing, but I've been kinda meaning to PM EQ about this for a while actually, and I think it might be an interesting case study in relation to the OP: So we're running HP LP2475w and HP ZR2440w as primary displays, think they are 8-bit H-IPS. The visual inaccuracies I'm talking about are more that with…
Sorry about the wait for this guys. I have been busy practising Substance Designer and also doing work on another project. Here is some shots of the graph and a render from the Substance viewport. The Graph: Render: Everything is commented and each section of the Substance is framed to explain what each portion of the…
I am so sorry for not responding. I didn't get any notification via email. I am going to re-subscribe. Thanks. The hair was a custom brush from my instructor. Basically just curves and curves and curves. It took forever. I did a base sculpt first and used that as a guide though. I can't pass that brush out though. I have…
Keen: Thanks man! MeshMolder: Thanks! (MeshMolder asked me in a PM how I made the cut lines in Zbrush, and I realized I never clarified that I ended up not being able to make the cut lines look right in zbrush. So in max I turbosmoothed the mesh once, selected the edges where I wanted cuts, chamfered them, then and beveled…
That's a pretty nice tutorial. The only bit that it is missing is a bit of curve on the spine as it takes the impact of all that weight coming down. Right now, the back is a stiff board which takes a bit of the life out of the animation. @Taylor: I think you're progressing along really well. And doing the right thing by…
Hey Crasong. Not there any more just wanted to say how much I miss it :) the best place I have ever lived in. From MIT you can get to pretty much anywhere in Boston just by walking. You will be near by Harvard square and Cambridge so yeaa just go walking and get lost :) this was my favorite at the begging ! other areas…