Interesting, another Polycounter has recently asked me about this (and I'll reply to you tomorrow, JM!) I can't go on a big lecture the way y'all know I'd love to, but I gotta say a few things in reply to Fusey here: [ QUOTE ] Dont eat past 900pm ... You gain body fat when eating late... [/ QUOTE ] This is a myth. In fact,…
I can't figure out the issue I am having when using Mesh Machine and the Offset Cut. I was able to create an offset cut. After I applied teh offset cut, I am running into a normal issue. I can't figure out how I can transfer the normals, and when do I have to stash what specifc geometry in order to transfer the normals? Do…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…
I am still in the learning phase, or at least I havent got a job yet so im not 'professional'. I stayed at school for 2 years on top of college and then went to uni so I am 2 years older than other people at the same level. Getting down like this kills me, especially when life gets in the way of main goals. After leaving…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
Sent Support for Plasticity an email asking about the exporting/importing and scaling issues and it looks to be because STEP has unit information, but OBJ doesn't. Either way, it's inconsistent between programs, which isn't good or convenient.
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…
Here's an example of a typical Clo/MD seller on Artstation : https://www.artstation.com/digitalcombine/store The videos shown by this kind of user usally go all the way to the final garment in MD/Clo, which is suitable for renders but not for game use. A proper game model would involve a retopology step (usually started in…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…