I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.
Whatever happens, do not listen to what other people have said here and just 'pick up a pad and draw everything' - you are far too unprepared. Listen to my teachings.... listen well. Journey to the edge of the world where the boat keeper, Malechai, will be awaiting to grant you passage to the Hollow Isle. He does not like…
Hey guys, I'm not sure if this sort of thing merits its own thread, but I thought I'd give it a shot. Here's the deal, I've been modeling for just about a year now and I'd like to get better at it. I picked up the UT 2004 that came with 3d Buzz's VTMS, and I've been quite interested in the game production pipeline ever…
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…