Hi everyone! I have created some World of Warcraft: Warlords of Dreanor fan art. Looking for feedback on how I can improve it! Thanks! Marmoset Viewer Link Also on ArtStation.
UV layout Left out some space for future uses. Marmoset Viewer: https://www.artstation.com/artwork/thunderbird-5d16291c-c2f5-4add-bd60-306f1b04deb5 Handpainted SciFi style, what do you think?
Hey guys. This is an issue that's been causing me headache the past couple days. When baking lightmaps with the "non directional" option, my maps look fine. But I need to use the "specular directional" option in the end since I will be using spec maps, and the results are far less than satisfactory. Here's an image that…
Hey guys, simple question that I've been looking all over for. I know Max is perfectly capable of doing this with no sweat (and I may have to learn how to use it in the long run). I'm trying to model the road for a simple race track, and I want to be able to deform a pre-modeled strip along a spline or curve in Maya. How…
Hello to all,,,,I would like some help on this please with me being a newbie and looking at some of these posts I am sure lots of you will think what I am asking is pretty easy to do. I have tried the tuts that comes with gmax and some others too but none seem to help me in what I am trying to do. I have been using others…
Sweden-based group Knot Team is looking for competent artists to produce 3D models suitable for a game called Megachile Pluto, a 3D action/puzzle with platform elements. The game runs on modern 3D hardware, thus affording plenty of room for creative and expressive art. In addition, the game is a contender in the Swedish…
What gives? I can think of work arounds ..and I'll probably end up using them. But this stinks. -Imported my mesh -Roughed out some stuff at level 4 -Divided again... -BOOM! Notes: SubTool for eye balls, two layers.
In max I cloud model very complex shapes with splines. Things like gears, ornaments, and box with cylindrical hole inside. Is there simple way to do it in Maya ?