I'm doing something wrong but I don't know what, I was hoping people here can lead me in he right direction been doing studies almost daily and very few come out looking anatomically correct. I've followed tutorials from multiple people but my eye must be off, would love criticism and advice on how to improve moving…
* This work of mine is a digital study I made on Farnese Hercules sculpture. Ancient Roman sculptures carry lot of stories and mysteries with them.This is called Farnese Hercules as it was excavated by the Farnese family. Wildly powerful figure with incredible musculature ,but also the figure is exhausted with tiredness on…
For some reason I felt like doing a face study from photo ref tonight. Just got this guy from 3d.sk. I had my ref open on the left monitor and the painting in PS on the right. When I put them right next to eachother, it almost looks like I traced, but I didnt...so I guess that means success eh? I think this was right…
Hey there, first post here! I started sculpting Jake Gyllenhaal yesterday and here's where I'm at. It's my first likeness study and it's (really) far from being perfect but I'm starting to see him in the sculpt. It's almost 4AM so I don't see what's good and what's not anymore, I'll get back to it after getting some sleep.…
Hey Polycount! It's been a while since I had anything to show you ;) Recently, I wanted to level up my stylization game and took to studying the Overwatch art style. My goal was to get as close as possible to what they have in game and present it in Marmoset Toolbag 3. This character was inspired by one of their unused…
This is a blog by an anatomy artist, and she shares a lot of information: http://anatomyproartifex.blogspot.com I'm also studying anatomy and I try to collect as many resources as possible. For the sake of progress, I also focus on each body part only when I get to it in a piece: if I'm drawing a hand, I'll study on the…
Hey, I wanted to share with you my recently finished portrait project. It was a hair/FiberMesh study that turned into a "full" piece and exercise in realism. Sculpting done in ZBrush, Modeling/Retopology in MODO (and some Maya before I switched), Substance Painter and Designer for the textures. Final renders were produced…
Hey all, This was a personal project outside of my day to day at ILM. Based on multiple references online I created a face with the aim of giving it a feeling of life and expressiveness. In terms of type I ended up leaning a little towards Bonobo. I also wanted to stay true to elements that typical chimps have such as a…
Hey folks, I would like to know your opinion, which studios in the Europe you consider the best for employee? (colleagues, working atmosphere, cool projects et.c.) I'm asking this question because right now I'm working at one of major mobile game developers and everything seems fine except the fact that it mostly about…