i think greater technology will increase the gap of inequality, both economically and intellectually. for people who already have some means, it can help them increase their means. for people without, it takes away some options they had. I think it will increase demand for something like UBI or a bloody revolution. With…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
One crit I have for the Human Revolution scene, it seems there might be a little too much noise in the diffuse of your textures, human revolution for memory kept most of its subtle details in the specular channel, with relatively clean diffuse. This made most of the high frequency detail quite subtle.
[ QUOTE ] Imagine a game like this for the Revolution? Yah thats right, you're thinking about the possibilities right now. [/ QUOTE ] Yeah... the DS petting game for the girls, and the violent shaking of the Revolution controller for the boys. "That's right, shake that thing like a can of spray paint, boy! Now aim for that…
erm, ok? "Game Resolution" has zero impact on the file size of anything at all. Do PC games suddenly increase or decrease in install size when you higher or lower resolution? 720p and 1080p are simple buzz words for "resolution of the screen", but the actual screen resolution bares no impact at all on media sizes. Granted…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
a bit old (note use of reveloution) but maybe usefull "Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible…
Hello I made just a quick scan last year by my cheap old smartphone - Xioami Redmi 7A. Of some debris from a building renovation i went by by a chance. I loaded it into metashape, did high quality mesh from depthmaps and did texture (generic, mosaic, 8192*8192 px resolution), BUT (!). The texture came all "weirdy" and…
Yeah, that “camera replacement” feeling is very real. A lot of the work ends up being about compensating for capture problems rather than creating anything new.In theory scanning should reduce manual work, but in practice it just shifts the problem. Instead of sculpting or painting, we spend time fixing lighting,…
For a turret prop for games 6 or 7 UDIMs sounds like way too many. This depends on the resolution of each UDIM of course, but as @Joopson mentions throwing more resolution/UDIMs at it is probably not a reasonable way to solve it. In production, you will have a resolution limit that you will need to stay at/under, so making…