You cant retain uvs of a model if you add geometry to it as that geo hasn't been uved. Is the lower left model the reconstruction? Why does the garment need to be totally 2 sided instead of the sleeves alone?. zBrush is good for modeling uvs used inside of zBrush, like pistol grips and such. The only time you can retain…
Subdivision sketch: cylindrical grip. This is a brief overview of a couple ways to streamline poly modeling and a quick visual comparison of a few high poly workflows. There's a lot of different ways to approach poly modeling but most artists usually start out with the basics: inserting primitives, cutting in edges, then…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Just thought I would show some stats I posted in the announcment thread at cgtalk: Out of the hundreds of highly voted suggestions, they stand as follows: Public General Feature Requests- 13 total marked completed, 11 completed in 2012/2012 SAP or older, 2 completed in Max 2013 Public Default Settings- 4 total marked…
wow, this looks great, dude! warm lighting gives the whole thing a very tender feeling. Some breakdowns of your pretty, optimized assets would be really nice:D Especially for vegetation - it looks so badass, I would totally love to see a tutorial on that one - as you mentioned there aren't that many. And the composition of…
When you live in a world where anybody in our shoes (uses a computer regularly, prolly fairly well off) has access to whatever they want, whenever they want, it's really really hard to get anyone to even consider cutting back on what they're consuming. I mean there's so many things you can go into; how many plastic bottles…
Hm, I dont think that Fantasy Alley environment is your best work so far. Lighting looks unpleasant and the props don't really stick together all that well. As goes for the lighting I would light it with more lights than just (looks like) ambient light in blue and Sunlight looking more neutral. Blue on the ground is…
Well let's do the math here. Assuming DXT1 as a basic texture format, normal map specific formats might be smaller as they're optimised for unit vectors. http://en.wikipedia.org/wiki/S3_Texture_Compression#DXT1 16 pixels per 64 bits of data. 512x512 / 16 * 64 / 8 = 131072 bytes. Let's add mipmaps. Total comes to about…
I totally agree with you here, I know all about the debt, and all about the outdated teaching, but I will not deny that I didn't know ANYTHING about games or modeling or 3d before I came to school. If I hadn't gone to school I wouldn't have known where to even look for places like polycount or anything. I was a naive 18…
Some things you will learn are just total bonkers. "HEY GUIS, PEOPLE KEEP UAV SPAMMING WHAT CAN WE DO?" "OH I KNOW! LETS LOCK COUNTER UAV UNTIL LEVEL 34!!!" Shit like that. Or, how people used to grenade spam, so... They made Scavenger replenish both lethals AND none lethals. Seriously, earlier on I was spamming countless…