Hey, thanks for the feedback everyone! JohnnyRaptor - Thanks. Yeah, she is definitely coming in at the masculine end of the spectrum. Thanks for the eye. Perhaps calling her an assassin is a bit incomplete as she doesn't really have the accessories you mentioned that would sell it. I guess that was more so the attitude I…
Maybe you should just throw your stuff at him and say. Hey mate. Hope you like it and I hope to hear from you soon. Instead of telling him how useless it his for him to try (That's basically what you're doing when you tell him you lack stuff). It's like getting a hot girl. You don't go up and tell her your faults and…
thanks mate ! i start with zbrush and quickly make a humanoid shape with a 3d polysphere and some dynamesh. when im happy with the general proportions ill zremesh (retopbrush+Qremesh for stubborn parts) for decent edgeflow for sculpting. i get the proportions with spotlight and overlay the concept. after i was fairly happy…
Hey nice progress mate. According to my own experiences with female bodys during this contest. I can tell you that her clavicular area and shoulders are strecht to far away from her body/neck and her breasts are missing their muscles. They are looking pinned to her body. Her legs are to short. That makes her looking…
Heh, I probably should have included some info about the character herself. She's supposed to be quite short ("5 foot nothing", according to her design spec), and she's also posing as a guy so she's supposed to have a vaguely tomboyish look about her. ... as for the arms, they look right to me. When posed with her arms…
omg double-wield ice-bastard sword barbarian for teh win awesome! totally agree with the idea of the voodoo/witchdoctor replacing the necromancer - and love the parki hand idle animation :) though i'm still kinda iffy bout the art direction - diablo 1 and 2 was all tiled and near monochrome....but it was all gritty and…
To add to the good advice jose.fuentes and wirrexx have provided: It's often helpful to block out the basic shapes to dimension, add the support loops to the primary feature(s) then adjust the segment count on the secondary features to match the segment count on the primary features. Blocking out the basic shapes will also…
so i am 21 right now i am studying a game art and design course that basically lasts for one year and i have no clue what they are gonna be teaching me but i have little experience in maya and still developing my 2D art , what i am worried about is that after reading and seeing all the videos or notes about people talking…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…