Looks like a copy-paste job of the FF15 battle system. Not a fan at all. I want battles with cinematic camera angles like the original FF7. Facial animation needs a ton of work too.
I would have gotten this but it seems like most of your time is spent having battles, and that the battles are pretty boring gameplay wise. The humor and running around trick or treating bits seemed cool.
Ninja?!! Ninja didn't fight battles. They walked up behind people and shanked them in the backs. They were about the equivalent of mafia hit men, and didn't fight in organized battles. That would be the job of the Samurai.
Battle Chasers - Fan Art Gif and more pics below Artstation link https://www.artstation.com/artwork/gJ3aqE Polycount Topic link https://polycount.com/discussion/212752/battle-chasers-fan-art/p1?new=1
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Arrangemonk- "In order to ensure the future of mankind, he is then tasked with the mission to travel back and forth through time – to famous, turning-point battle campaigns in world history – acting as the organization’s agent in a larger, seemingly otherworldly, battle between good and evil"
The battles in these movies now remind me of the "imagination land" South Park episodes. What other movie do you see an epic battle with beavers, centaurs, phoenixs, and pre-teens who learned to fight five minutes ago!?
aye well, in the books the battle of blackwater went roughly like this: * the mainstay of stannis' fleet heads into the bay, intercepted by a couple of lannister ships in the bay... call them bait. * the great chain is lifted, stopping the rest of stannis' fleet from entering the bay, and more importantly stopping the…
BM_01+ ( Base Model 01+ ) Another Mecha Walker, part of mecha city battle cinematic that is in making... This one is base model ( "+" stands for additional light weapon option ), square shapes adds simplicity for customization needs among city battles.
Mare Nostrum is a modification for Red Orchestra OstFront 41-45 that concentrates on adding both new playable forces and many new specially designed custom maps to play in. Aiming to bring the most realistic and exciting experience of the battles of the deserts of North Africa up to the invasions of Sicily and Italy and…