I would highly recommend checking out this excellent article: GPU performance for Game Artists. Pay particular attention to the section called Memory Bandwidth and Textures https://www.gamedev.net/articles/programming/graphics/gpu-performance-for-game-artists-r4632/ The Texture Fetch time can affect performance of the GPU…
Hey everyone, I'm new here. Decided to join and get some feedback and help on a subject that I've been struggling to grasp lately related to 3d texturing in general. I'm mainly a 2d artist but I've been trying to learn 3d as well to expand my skills and incorporate it more into my process. I'm interested in 3d and how it…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Hello, We’re looking for a 3D artist who can create models with complex PBR materials and textures. We’re the developers of PixaFlux, a node-based PBR texture compositing tool, and we’re open to any kind of modeling/texturing style, as long as the materials and textures are built using PixaFlux. The texturing workflow must…
You may find this thread interesting: http://www.polycount.com/forum/showthread.php?t=87071 Some of the images are broken, but the important one (the texture) is still visible. The folks on Star Trek online take a pretty novel approach to texturing. They construct every texture for every ship the same way. The top half of…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.2 "Rusty metals". Textures vol.2 "Rusty metals" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated to rusty metallic surfaces, horribly painted sheet iron,…
http://www.1944d-day.com Is looking to outsource 20 - 25 weapon textures. - The Artist must be capable of unwrapping the models. - Texturing the models based on accurate research - Stepping through the texture with Researchers to ensure accuracy - Capable of taking very specific instructions - Fast Turnaround time -…
I don't know about the performance side of it, but theoretically you should be able to blend 16 different textures by using vertex colors to mask each other. Basically, instead of R = Texture 1, B = Texture 2, etc think of the channels in terms of combinations. RGBA 0000 = Texture 1 0001 = Texture 2 0010 = Texture 3 0011 =…
Hello everyone. This is a multi-part question. The gist of the question is, what software do you use to organize and preview your textures, what tagging/naming conventions do you use, and how do you organize these files into categories and hierarchies to allow you to quickly find the perfect texture for the job. The reason…
Here's my experiment: Texture that I'm using: (EYE BLEED WARNING!) https://dl.dropbox.com/u/63166765/TextureSplitTest.jpg I've applied this texture into a divided 4 poly plane: If I want to display one portion of the texture my steps are to break all the poly then snap the vertices to the 4 corners of the map. You can now…