Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
0 - You really need to work on quality, instead of quantity. Your meshes are very messy with a bunch of loops in places where they don't do much (or literally nothing, like the ferrari's front fender), while missing very important loops in other places such as the now very blocky Akira bike wheels. Terminating and…
I created several blend shapes for my model. Some of them from scratch, some of them by merging other blend shapes. After export in .fbx names of some blend shapes changed. I imported this model fbx to Unity and to Maya LT and in both I got the same result. Some of blend shapes (not all of them) had different names. The…
some lvoe for our game! after working on spies vs mercs for so long it feels good to see this :) https://www.youtube.com/watch?feature=player_embedded&v=rNm6qGwx5kI#!
@ Deathstick, Great idea man. I could picture it like that too! Cheers for the heads up about the merc ship. I'll go investigate :) Nice shapes people!