Hello, this is a sculpt study of a face from inspiration, watching a live demo on the side. Done in a few hours, to focus on anatomy. Don't hesitate to comment!
The position has been fulfilled --- Hi, I am looking to commission at least one 3D face model for an existing app that uses the iPhone's realtime face tracking. Each model needs to support the blend shapes used by iOS. In terms of direction, I'm looking for something similar to the mask style model that iOS ships with.…
oh, but this has nothing to do with uv's. It's the geometry, your faces are flipped (aka the normal of the face, points in the wrong direction) In the edit poly, select the faces and hit "flip" button or add a modfier "Normal" and check flip normals.
The faces look like projections on a screen, to me. Like Kain's face in Robocop 2. The hero's face was constantly lit, but Bridges' "avatar" was cloaked/black right up until the last moment. Looks good. Want more.
works for me, even the other way around: select some faces in UVunwrap mode and then apply a editPoly modifier: it keeps the face selection. I use this quite often to delete unnoticed and not needed faces during the unwrapping process.
Selecting the faces you want to apply the material to, and dragging the material over to the selected faces/assigning the material to the selection would also do the same thing. It automatically groups those selected faces under the same material ID :)