Yeah, forward it over and I will take a look soon. alecmoody@gmail.com Also, what errors is he having? 99% of the time it is either a y/z flip issue (map comes out weird colors).
I now realize that I can't sculpt on the black parts (99% of the mesh), only those weird holes in the nose that showed up after the retopo. What Twilight Zone have I stumbled into here?
I have 2 questions, if we aren't suppoed to use iframes anymore, what's the accepted method? Second, I can't post wires of 99% of my work. It's all arch vis. Is this much of an issue?
I didn't played wow at official servers, only in computer club, by local. I think there is great dose of inspiration, artist can take. Gameplay- 1 percent is running, 99% is killing mobs. that's boring.
That rules! I was going to buy a hummer, but decided to try out the product that I got in an email from "PPEnlarger" first. If that fails, I get my $99 back and can use that towards a hummer purchase.
Was looking forward to this, I will probably pick it up shortly... Just a shame my game got released at the same time, who would buy my game for 99 when they could put that towards something that looks so awesome :(
Dis is Sik O,o The Handgrip of the weapon looks like the Handgrip of the Enforcer from UT 99 ;) And you surly mean UDK or? "I did most of the textures, lowpoly's and setup inside UKD. " I saw this in your Folio ;)
you're at 1608 triangles. that looks over-budget to me. 99% of the time, when someone gives you a polycount or range, they're referring to triangles. this is a big improvement. still lots of polys to be hacked out, though. hands and face particularly
cover systems seem like a console thing to me.. on pc gta4, I played without using cover (system) the whole way through and aced 99% of the fights infact, specifically with the rocket launcher, the cover system was a massive liability
"So I’ve no idea how Rockstar’s engine uses shaders etc." Why would it matter that much ? Just plug things in according to your best guess and tweak from there, that's it. 99% of the look will come from the color and transparency anyways.