Thank you for sharing Michi Doan it absolutely helps! I cant wait to do a new piece of my own after this studies! But before that here is a new study! this one took longer than the rest 4.5 hrs aprox. The colors were a challenge, i feel they still off, any comments or suggestions!
Looking sweet. My dad had a 65 cuda with a big block 413 he threw into it. It looked like this one http://www.motortopia.com/album/view/p/cars/t/vehicle/v/10850/a/12625/i/my_little_barracuda/po/0/pl/1 except sky blue. Man I loved that car.
I was thinking of buying Zbrush 4R5 but I didnt want to feel dumb for doing it if ZBrush 5 were to come out soon. If you buy 4.5 will you get upgraded to 5 when it comes out? How does that work?
i have a lot going on, so i cannot update this thread too often, but here is my progress so far: 412 tri, 256x256 diff progress vid, NOT TUTORIAL, just showing how i did it (4x speed)
First review in, 4.5/5 from AppAdvice! :smiley: "I believe it’s time for someone to step up to the plate and have us all fall in love with another cute, green creature, and Pull My Tongue has certainly done the job"
Hmmmm.... Dillinger Escape Plan Mastodon Earth Crisis MeatJack Bad Luck 13 Riot Extravaganza 1/4 Inch Microbomb(shameless plug of my old band) Isis Skinlab Victim 115(almost techno type metal)
16, in high school. Benching 315 lbs, which is a good 90lbs more then I can do now. I got my first computer that year. Quake and Unreal had a big impact on me deciding to become a game developer.
A set of Sennheiser HD 215s (these things). Pretty good for the price although definitely what'd be considered "entry level". The swivel earpiece bit is useful for the office, too. Can hear people try and talk to you and listen to music at the same time.
Work by 森田 悠揮 English version https://www.wingfox.com/c/8269_2670_1074 Japanese versionhttps://www.wingfox.com/c/8261_2670_2939 What you will learn: 1-Learning the essential technique in the aspect of creature design to develop the sense of realism and aesthetic design 2-An elevation of creature modelling, mapping and…
I am a 3D Artist with 3 years of experience within the games industry (PC, mobile and VR). Portfolio: https://soily26.artstation.com/ Skills: - High and low poly modelling in 3DS Max and Blender - Sculpting in Zbrush - Shader creation in UE4 - Photogrammetry clean up - Texturing in Photoshop and Substance Painter Email:…