The ever-popular Xoliul Shader has now been given an overhaul and we talked to the geniuses responsible for it's awesomeness. Laurens and Robbert-Jan have been hard at work and what they're come up with will surely be a huge asset to everyone here at Polycount. As always, Xoliul Shader 2 is going to be completely free but…
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.
based on the comments, knights and forest are the most wanted on the knights i would take off Sven, i know he is really nice but he also have a lot of cosmetics actually knights could be really interesting idea, we could go for 2 teams and battle for the dire or radiance Dragon and Omni on one side Chaos knight and Abaddon…