Cool idea, I'll try applying a twist to the body. I've been thinking about turning the creature into a statue instead of a fully textured creature to keep things simple. Here I'm focusing on the layout, not too concerned about the detail yet. Looking at Assassin's Creed and The Order 1988 art for architectural references.…
If you are aiming for an environments position you need high poly work in there. If you want a character position you need some high poly work. Its all depends where you want to work I guess. Looking at your portfolio It looks like you want to work on DS / circa 1998 games?
Not sure if this is the best place to post this, but while prepping to model an M1911 I broke one down and took a ton of photos, and thought some of you may find them useful. This 1911 was carried for 3 years and has some really interesting holster wear on it. Here's all of the full-res images:…
From what I have read the 27QHD is actually quite physically different from the 24HD. 24HD 13.7 kg (30.20 lb) without stand 29.0 kg (63.93 lb) with stand 27QHD 9kg (19.8 lbs) without stand 25kg (55.1 lbs) with ergo stand So yeah, the 27QHD is actually lighter. And for the sake of comparaison : 21UX 8.7 kg excluding stand.…
I remember living in Daytona Beach, Florida in 1998. And in the boardwalk they had this pretty rad Arcade with a 3D game machine.. you know.. one of those crazy contraptions where you put on the gloves and the super heavy goggles and you go through some trippy and boring stuff. I was a naive 13 year old and thought THAT…
heh, I own them both... I choose to quote the original, it matched the coal workers pic I found. "Down with the blackleg, all workers unite" Billy Bragg - 1988 "Let's fight the Right Wing, all workers unite" Street Dogs - 2006 (check out who they gave credit to for songwriting) If you want to get crazy technical... "Down…
Well, I came across a few pictures of this knife (the default counter-strike one) and decided it would be a good idea to try something a bit easier to work out my workflow for my 1911 model. These pictures are in chronological order, so there's some things missing in the earlier ones. I'm having a few problems with xNormal…
http://www.scifi.com/sanctuary/ So the first TV series I've ever worked on is coming out in a few days, Although the stuff I modeled on isn't till the later episodes, it's still a little weird coming to this point after I started modding add-on cars for Carmageddon 2 back in 1998. I still want to work on Video Games at one…
Finally back on this now that the pipe script is stable. Got the bakes done for the pumps at the top. Moving on to the rest of the machine now. I am going to rig up the pumps to move in and out and probably have some other nifty color thingamajig as well. The top pump is 2704 tris The bottom is 1978 tris Damn cylindrical…
don't give up so easy, the works coming along good, just need bit more of a push as other have intimated. took me about 4 years to get a job in games after starting in about 1998, finally got a junior artist job in about 2002 I think it was, so maybe nearer 5 years