Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
@PixelMasher Thanks for the advice. I definitely need to ratchet up the networking aspect. I have reached out to a few senior animators on twitter and had a few actually review my reel and give me feedback. One from Ubisoft Reflections and one from Ninja Theory were kind enough to look at my stuff. But I need to do more,…
I wanted to do something with a less faceted or mid - high poly look. And with some research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and…
Hey all ! :) your favorite African tech artist is back from the dead x) [AMTools running in Maya 2018] A quick fix has been published to make AMTools compatible with Maya 2018, while AMT2.0 and Mesh Blend 1.5 are both in preparations.I've tested Mesh Blend on Maya 2018 and it does seem to work fine, please let me know if…
Just a quick question, is the 2018.3.0 the last maintenance update for the 2018 owners? I couldn't confirm it from anywhere. It's still "2018", so I'd assume it is.
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
I wanted to do something with a less faceted or mid - high poly look. And in research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and density…
note: Just found out Curve Wrap is actually in 2017 as well. Its in the MASH shelf. This is kinda like a 'Zbrush curve tube' method but in Maya. If I recall correctly Curve Wrap is introduced in Maya 2018. So if you do not have access to 2018, this method will not help. Anyway check the vid. https://youtu.be/cQfjXcr9Y5c…