Hi all, New to using figures in my renders so got a few questions. Currently I'm using Daz, posing then exporting to 3DS Max ... pose not quite right so back to Daz, re-export with pose adjustments ... repeated many times. I eventually get it right but geez! So is there a better workflow - or better yet is there a way to…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Forgive me if I'm bringing up already explored and asked topics, but I have a couple questions about recruiters, and was wondering if people knew anything about the pros and cons of working with them. To start, in the last two weeks I've been contacted by three different recruiters from three different companies, all…
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Hi everyone, I am currently working on the first scene and positioning the props. Lighting and FX are almost done. Below you can find an editor screenshot and notice some texture modifications. This is also the time to talk a bit about the title which will illustrate my entries : Lost in the cold I discovered The Courtyard…
Brief Update I'm posting this mostly for keeping this thread active, but it's not for nothing. I have chosen a pool version of the room because of the blood which looks cool. I've tweaked the position of the same, and removed any roughness on the blood material so it had "full" reflectivity. Another thing is I'm planning…
Hey there! One year has passed since I posted this concept mesh above. I didn't have time to fully finished this project, but I managed to make more or less finished high poly sculpt. It still needs to be posed properly before moving any further, but here you can check the renders. On the first post you can see the first…
Apparently so. The first part of my post was unrelated to the second part. I'll edit my post so it's obvious that my Touch experience is an unrelated anecdote. The Touch's quality has nothing to do with being able to get more bang for my buck by building my own PC, which I state in the post goes for other PC companies as…
Musa, you have helped me multiple times on here and I can't thank you enough. I'm most interested in your "paint them directly into the normal map with SP" method. Could you illustrate what this looks like -- painting a volume dial or a port -- with a quick demo or a tutorial you can find? I've been trying things all…
now with dithering / period correct resolution. it's not catching full whites correctly yet - it can handle full blacks which is arguably more important but I am having to boost contrast slightly on input images. the third image is the full 16 color 160*100 mode mentioned in the first post - It looks like complete arse…