What you've hit on is that of the space containing all ideas only a subset of those make good stories or entertainment. OF the ideas that make good entertainment, only a subset of those are interactive, and of the interactive ones only a smaller set are applicable to a video game mechanic.. and of those only some are any…
Yea, I am worried that this might be the turn I took with out knowing. I noticed that in Racer's tut, he doesn't put constraints on his model till he finish's it. (The Binocular one). I decided this might help me get this model done and not be lazy about it. Thanks for the comments btw. =) I know this isn't much work...…
felt like takin a break from above project, and since i wasnt yet sure if id be wasting my time by doin said 'project' [read above for my idea to help me prep for dom war 3], i figured, why not try some more pixel art? its actually kinda fun to do! i dunno how this particular one looks, but i had fun trying to do it! will…
Absolutely! I made the jump not to long ago and its been fun all the way through. For me there really wasnt any technique i just ran through some forums and tried to find some low poly cages to some sub=d characters that I liked and tried out some of what they were doing myself messing with the results. Its quite odd after…
I was thinking the same sort of thing...dont some people like racing RC cars cause they cant race the real thing(touring cars, sports cars etc) but in video games you can race with any car you like, just look at Race Driver Grid, so why would I race an RC car instead of the real thing? I think Re-volt was on to something…
been playing this the last couple of days and i think its pretty fun (tho getting a bit boring in places, driving everywhere and stopping every 5 seconds to fend of dudes is getting a bit old). The missions are more or less the same but there's so many ways to go about them and the explosions and fire in this game are…
Thanks guys, that's the plan. I've starte work on a "tile set" based on the textures I already have and in the same style. I'm going to implement the pieces in UDK but base a lot of it off of the pieces from Runic Games' Torchlight. It has been fun playing around with TorchEd and seeing how they rearange things and how…
well as a final creation it should have a layer of protection ( in this case paint since its a vehicle) you can add later on chips and scratches with a lot of specularity which resemble the metal UNDERNEATH, gives a better feeling overall. check this out and have fun ;)…
Justin you can have a LOT of fun painting in SD. Once you learn how to graph things, you'll be painting away. Don't let the nodal framework bum you out. It's actually superior to layers in many ways - speed being the main thing I think of right off the top of my head. I use a combo of brushes and SVG (vectors) and it is…
ahmfg... can't stop doing these... all those wasted years trying to do realistic observational stuff :poly122: (jk, but these are really fun :P) super special fun time sketchbook exclusive wip shot... kinda :P Forgot the final step: walk away and make some tea/put blade runner in the dvd player, then come back and realize…