Thanks! Small update: I've finished all of the primary building assets, now I am moving onto the conceptualization of the secondary assets, I don't have that many to create which is good, about 6 which is nice and small. From that point I will work on the small detail assets, and after that I can call the scene done. The…
That was my exact career path John. I spent several years as a freelance illustrator before deciding that I wanted to make my hobby ( game Art ) my career. However, this case is a little different. As Paul said, If her particular interest is concept Art for videogames, then no, she needs no serious knowledge of how to make…
I hope you're ok with me asking a question here. My question.... When using other people's concepts how important is it to stay true to the concept? Is it ok for me to change things up on my model based on the concept? Or do employers like you staying true to the concept...especially since it isn't yours? It's not big…
Hey guys, I'm here looking for paid work to get some extra cash and also fill my portfolio . I take any job seriously and I make sure my clients are satisfied with my work before I ask for my payment. I've been doing this for three years (give or take a few months), mostly self taught since my college teacher wasn't very…
Some things I noticed: I'm not sure how much you plan on adhering to the concept, but the mountains you currently have do not match the "Rough, Jagged, Flat" appearance that the concept had. In the concept, the sides of the earth features were very steep, and were nearly perpendicular to the flat grassy top. Transitioning…
It's off to a good start. I like the look on the concept of a jumpsuit with armor strapped to it. The concept reminds me more of Samurai armor and less like power armor, but on the model it goes the other way. I think you strayed too far away from the concept and lost some of its charm. It feels like you went for "standard…
Hello! Unfortunately, I did not had enough time to finish the project in time during the monthly challenge, so instead of stopping and abandoning it I've decided to keep on working on it at my own pace. So far I've made the floor material in SD and been working on the props (the textures are still WIP though) And as of…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Took a sketchpad and some pencils to a show 'couple blocks from my place. Got some descent stuff outta the deal Kill Matilda. Great band, tons of energy!
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…