Maybe you're right candy, ill add the pipes for now at least and try to downplay them with texture and lighting further on. Ty Update: Tried some different rock ideas on the background but they didnt really turn out well, going to give it a serious go tomorrow so no updates on those. And i have finished a concept for the…
The skin displacement is just the start of the detail. As far as bird anatomy it only goes so far mainly because there's no big ass birds 1 ton birds, so it's sort of an extrapolation of bird with some slight elephant inclinations since we really don't have anything bigger, but obviously I didn't want a wrinkly mess either…
Neat axe, kind of Medieval looking. My only critique is that unless you're planning a vastly different texture on both sides of the axe you might as well mirror as much of it's UVs as possible. That way you can get a higher pixel density in your texture. Right now your getting fairly distorted UVs especially along the…
Don't Starve looks nice! I wanted to play it when it came out but never got around to. I think I got it on Steam. I agree on the abundance of green, it's a bit too much right now. You're right Snader, the detail/noise of the line art is still inconsistent, I'll see to that. Same thing for the ground, it's pretty much at…
Nice monkey! The sculpt is looking really good. Post up some more shots of the textured character, right now you can't see all that sweet monkey anatomy you sculpted. You may want to post some wireframes up. It seems like you have a few areas of really high detail and lots of polygons - like the head hair and face, but…
I really like the way they seem to have used various metals in the construction of the environments. There is a pretty decent range of oxidized matte surfaces contrasted with some more shiny/reflective ones but none of them seem to be overpowering and actually feel more realistic to me than something with super bright wear…
This realistic rain storm is a collection of effects to create a highly realistic, atmospheric thunder storm. The rain particle effects consist of a dense downpour of rain along with ground splashes and puddle ripples. Simply drop the effect into your scene. The lightning is scripted to be completely random so the…
Hi, Apologies for asking what is no doubt already seen as a very basic question but tonight is my first time trying to use PBR texturing (in UE4) after years of the usual methods and I just wanted some confirmation that I'm thinking along the right lines for authoring textures So, is the below correct or am I barking up…
Right now there are four light sources where I'll be putting braziers, but I'm not going to have all of them lit and instead there will be some candles in various locations to vary it up a bit. So right now the light isn't coming from any sources as for the lighting, I'm going to go for an orange / yellow / white from…
I grabbed this picture from KISS in Glasgow, Scotland the other night. Was taken from the crappy iphone 3GS lens but unlike most of the snaps the lighting, focus and atmosphere landed just right.