Just got the game tonight. It's pretty slick! Sometimes kind of hard to tell where I'm supposed to go (b button helps). Otherwise, its visually amazing and a blast to play. Grats to those of you here who worked on it!
Hi, I have recently cleared some spots in my schedule and I am looking to fill it back up. If interested in availability and rates please contact me via email: stefan.bordei13@gmail.com Looking forward to hearing from you, Stefan B.
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx
Something I am working on right now. Another tankhead by concept artist Emmerson Tung. This concept has two variations for different turret, this is the type A version and I am planning to upload soon on my progress about the type B variations.
Hello, This is obviously not another landscape, so I've been wondering whats the "standard" way of texturing this kind of asset. A] Tileables - Didn't work well with wood log cap. B] Unique texture set - Even at 4K it didn't work well with straps and other fine details.
Is it possible to have 1 computer have both Windows 7 and Windows 10? For example: Have Windows 7 installed on Internal SSD A, and have Windows 10 installed on Internal SSD B? (Would this not work because of the C drive might conflict?) Thank you.
Well, i finished the first set. You can find some of the WIP threads over on cgchat.com. Cobra Commander Baroness Crimson Guard Pythona Destro There are a lot more pics and videos posted over on Cgtalk... http://forums.cgsociety.org/showthread.php?t=274132 B
alright guys, thanks for your input, I've asked one of our programmers about overlaying a tiling normal map with 3 different masks on an R G B texture, I hope it turns out alright, thanks again!
been discussing this with my friend 2 years ago subsidy doesnt go forever, eventually it going to b cut, especially if it not in the essential department ( food , gas , education, health)... well apparently it happen sooner than we expected.
The only defining design traits of a videogame are that they are: a- interactive b- experiences Technology certainly contributes in a multitude of ways, big and small, to one's ability to design interaction and convey experience. A game is certainly not automatically good because it has better tech.