Currently I'm working on resizing the office and adjusting the scene with the feedback I received. I was trying to improve the reflections from the large screen in the back of the room. So far I found two ways to reflect the screen onto the floor, this is what I have right now: image 1 : Using ImageReflectionSceneCapture…
The game comes out in 4 days. It's been through production and distribution at this point. This isn't a PCF/Epic employee leak. Leaks happen at the manufacturing stage, the press stage, and the distribution stage. Crysis 2 was unique in that it happened while still in development. Games have always been leaked early. It's…
In terms of studying lighting, there are some good gnomon dvds or the eat 3d one on lighting and post process is pretty comprehensive and pertains to game work. after learning the basics behind lighting it really comes down to looking at images and trying to replicate that look a lot of the time. find examples of really…
Not direct. I have found the snapping at the bottom of the viewport and the snap at increment of the grid. My "problem" is that the standart cube vertex is maybe in position 1/1/1. Activate i snap to grid i can modifiy the position and the vertex walks around the gridlines. But when i dont activate snap to grid and the…
I tried a cintiq briefly at my internship at Arrowhead and really liked it, so i went ahead and bought a cintiq 22hd. I have had it for about 2 months now and i love it. i don't know about the differnces between then 21ux and 22hd as i have never used a 21ux before but if you have any specifik questions reagarding the 22hd…
Well I can understand the money aspect but the time to read them... well its a comic with about 17 words per page not a hardback series by Stephen King. Volume 1 issues 1-6 (season 1) [ame="https://www.amazon.com/Walking-Dead-Vol-Days-Gone/dp/1582406723"]Amazon.com: The Walking Dead, Vol. 1: Days Gone Bye[/ame]…
I make 4 bake test. 1. just create stairs mesh, unwrap it - normal mapping and leave it. Bake AO/Normals Result: Where steps meet each other, there is no visual information. I looks like baking doesnt like sharp edges Test 2. Same geometry, but i conect UV islands as much as possible. Result: Better visual appearence, but…
I also haven't seen a huge difference when the maps are off, though they usually aren't off by a lot. I have had normalization be a requirement for tech reasons though. At my previous company, we used performance optimized textures that only saved 2 channels worth of normal information. So for example, the texture only…
ya instancing it would help a bit, also adding some static switch parameters to the material will allow you to enable and disable certain sections of the shader. when i get home i will take a little screen shot of the material for you, the last one i made was for a brick wall, and it blends between 2 diffuse maps, and…
DDO is using tileable textures - as a result, this gives you a few options to work around seams on cylindrical objects: 1) You'll need to adjust your UVs for tiling, which means the UVs need to stretch to meet 0-1 borders. This will eliminate the seam at the cost of introducing stretching. 2) You can use a color paint…