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Incorrect AO/Normal Baking in 3Ds Max

Hi artists,

i am recreating modular building from crysis 2.
I have some problem with baking AO and Normals maps.

I attached one example. The stairs. In attachment there are screen shot from my work.


I make High poly, then Low poly model.
Then i UV unvrawp the Low poly.
Then i put on projection modifier and setup it for baking. You can see setup on my screen shots.

But i generates ugly maps. What happend? How to do it correctly? It should be working but i doesnt.

Can you help me pls?

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