Hi I am new to polycount & I am a 15 year old high school student who design games. I have 3 years experience in 3ds MAX, Photoshop & Zbrush. I am working on a game currrently and am looking for some opinions on my Alien Beserker. He is made entirly in Zbrush. He is made out of about 125,000 Zspheres but optimized down to…
Hi, My ultimate goal is to create a character like the Half Life 2 characters. So I thought I'd post my latest result so I can get critique and comments. Here it is (After many, many redos, studying, techniques, and even looking at some anatomy):…
I made some trees in max. They're scaled and positioned properly in space. When I bring them into unity everything seems fine, and if I place them as individual meshes, everything seems fine. But if I try adding them as a tree, and using the "Place tree" tool, all of my trees are rotated 90 degrees. Heres a screen.…
I recently had to replace my mouse because my main one that I have been using for years started to flake out. I've been searching for a good model to replace my old Logitech one and currently am using the…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
@SopheeJay , Thanks I went over my process of making foliage a little bit in my 80 Level article/interview: https://80.lv/articles/creating-a-festive-italian-village-in-ue4/ but I guess I focused more on the texturing part of the process, and skimmed the process of modeling the low-polys. I can try to go into a little more…
Well, that's an interesting escalation although not wholly unexpected, to be honest. Fundamentally at it's core, a rapacious tactic and let's be clear here was intentionally deployed too explicitly bully consumer compliance which in this case (pun notwithstanding : P) describes a stark prosaic sense, that Epic is publicly…
If you are working on real big projects you need a managing tool like Shotgun + file versioning tool like Perforce. Otherwise you get lost fast. The Artists get there Tasks and Files only thru Shotgun. There is a Talk about form Epic. Here at 20min https://vimeo.com/330158018 An othet one from Psyop Here at 5min…
You'll want to have a look at this. it outlines how to average the normals so trees and branches will shade better as a whole object instead of as indvidual planes which is giving you those harsh planar shadows.…