Joker, tri's and faces typically aren't interchangeable, if you notice in the count read in maya (i think that's what you're in) it will say "faces - " and "tri's - " faces being the count of quad's + visible tri's and tri's being the count of tri's (triangular 3 pointed faces) the model will be once triangulated for…
Jth852, thanks for the critique. I kind of agree with you. I actually wrestled with the idea of of adding some larger wear and tear. There is some on there but the camera is fairly far away from the subject so it's difficult to see. Like I said, I def considered it, but the point of this render is so I have something to…
Might want to pick up the 2700K, its significantly faster for rendering etc but only $100 more, you could go for a little less expensive mobo, not sure why you need a "military grade" modo(reading the specs on newegg) or advanced temp control stuff unless you're overclocking, which is sort of a waste if you're spending…
Glancing over your images I see a few outstanding problems that seem to reoccur. 1. You are using NDO2 for all of your normals. Modeling out those details is vastly greater than ndo2. Now you can make a trim sheet with all of the objects youve used which would save time. The Door should be all modeled in. 2. You lack depth…
I think more thought and intentionality needs to go into the wear and tear of the blade. For example, how can there be deep gouges like the ones beside the runes, yet the edge of the blade has remained pristine across the whole length of the sword? The scratches across the blade also feel too random to me, and if you look…
Hey Ryan great to see that you made it onto Polycount. Models really starting to come along. The one thing thats standing out right now is when I am looking at the first picture and the side picture. The lower trim that sits aginsts the ground. Where the modular peices meet I am seeing a little seam. Although this could be…
I actually did a model of the HMS Surprise from the film Master and Commander for my senior project back when I was in college. Knowing what I know now, and specifically if you were going for an environment art position, you need to think of it like an environment and treat it as such, as well as render and present it as…
"My honest advice is to not apply for jobs in your area now, youre just using your one time chance to early." Same. Though I don't think people remember names after a while (definitely not a year later). But you won't get the job anyway at this point so no point wasting it. Your environments are again workable, but not…
UPDATE #3 Alright ! Time for a little update. It's been a hell of a couple of weeks, didn't have much time to work. During my free time, I started working on a Maya that automates the Pre bake steps such as : -Triangulating low poly -Applying smoothing groups -Creating the cage -Apply a cage material -Putting all the…
for a simple planar face like that the ngon wouldnt matter at all. I just made some rubble pieces at work that are a lot more crazy shaped and they are perfectly fine ingame as ngons. I dont want to start a ngon debate and take over the thread, just saying. cool work so far man, the lighting is holding it back and making…