Thanks for the replies everyone, I am really glad you like it so far :) . EricV - Good eye man, I did in fact have more plates in my model. After you caught it I went back in and fixed it, now there are 7 just like the movie. I also worked on the slopes of the spine, its not perfect but its pretty close. Thanks for pushing…
Thanks so much for the crits guys, long hours can impair your judgement. Nate: Went ahead and tried a desaturated version and kept the desaturated sky in the second version as well. Vcortis: Bumped up the contrast a bit. Matroskin: Spent a good bit of time revisiting the original concept and bringing the colors together.…
Thank you for your answers guys, Ben > you are definitly right, I think I'll put the email on the pics.. thx a lot! EricV > yes I'm looking for a job as a game artist, but I've been working in 3D for TV and cinema since 2002 and as a storyboarder/ 2D animator since 2000 :) Wizo > Hi dude! thx again for your nice advices…
Tracer, Reaper, Widowmaker, and Winston these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now its your turn As a character artist for Blizzards next amazing game,…
The Greentooth Awards: Winners! The votes have been counted and we’re absolutely thrilled to announce the winners of the first annual Greentooth awards. The Greentooth awards seek to honor the best of the best from four categories: Polycounters, software, studios, and games, all chosen by the Polycount community of course.…
Thanks for the crits guys! @Erich - I agree with the metal thing. It's because I sharpen my texture and sometimes it turns my metal into concrete. I haven't mastered metal yet. I'll play around with the wall pieces a bit more. Ya I currently go to AISD. I good to talk to people who have graduated before me. @Olsson - I…
I think the textures look pretty good EricV. They look pretty crisp on my screen buti f you wanted to run an unsharp mask at like 50 to 70% on it it would probably decrease any blurriness without hurting the texture at all. I like the bright green leaf, but I don't think it goes to well with the style of the pillar, try…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
scott eaton deez nutsss I'm kidding. Scott Eaton is great, I couldn't help myself I have a few questions. Where is official widescreen support for Elden Ring? Why does Starfield have Mixed reviews (recently Mostly Negative) on Steam after being hyped up the whazoo? Why did Blizzard put their treasured IP on Steam, instead…
IEric Chadwick said: I use Foundry Modo. I create a tangent basis here and export it to Marmoset and Painter. By the way, painter always says that some tangent values are null and will be recomputed