I would use that competitive streak and refocus it on your art. :p There are artists right now who are practicing their art. They are taking extra online courses in their free time to expand their skills. They are going over all of those seemingly boring but oh so important art fundamentals, again and again. What are you…
I'm basically using all of them these days depending on the object. They all have different downsides. The dynamesh stuff is hard to get really clean diagonal edges on large objects because the geo is projected as a grid and the computer can only handle so much resolution, but modeling with booleans is fast. Subdivision…
sometimes I get a feeling recruiters don't even look at your resume or portfolio, they just want to get a pool of people and shotgun blast them at every studio they can - I get contacted by recruiters that say "hey I saw your portfolio, I have a client that's doing a AAA, next gen, military shooter and you'd be a perfect…
until I get UT3 it seems like for now the closest I can get to realtime quality rendering it out using the lowest quality settings (maya software w/ preview quality). one final question though, how do I get a lamp/lightbulb to look like its actually emitting the light. placing the point light inside the geo blocks the…
It doesn't matter if your sketches are 'crappy' They're just a means of getting ideas out. You can also just bash simple geo together in your 3d package to concept your vision. It's quick to do and may give you a much better idea of scale/etc if you're not comfortable sketching. Also, using real-world refs of your subject…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Okay, so your taking a year off for this stuff; I understand that's a enormous commitment... also a colossal waste of time if you don't use it right. So I am going to jump on you for a few things because of that. Get out of zbrush. Learn how to Hard Surface in Maya, Max, Modo, or whatever, before even going into zbrush. I…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s
Hi I am working on a level with some friends and we are on the process to render the final scene. We are using render queue in UE 5 to render stills and then put them together into a video format. The issue we have, is when we render at the first few frames we get a white flickering/white spots. We tried adjusting the…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…