About Us MFX is a boutique design studio in Malaysia specialising in design, animation and visual effects. A dedicated creative team armed with the latest technology provides award-winning service to local and international clients. Their work in 2D, 3D, special effects and design has won awards every year since MFX was…
I see it differently. It's a choice in how you want to approach the problem of clothing characters. Do you want to take the approach of the fashion designer, the profession who does the real world equivalent of character design, or do you want to take the approach of a sculptor? Just because you aren't hand sculpting every…
i agree with asthane. whoever says they like the wii because "it finally realizes that graphics don't make a game and its all about the design!" is simply an ignorant idealist. why? because more power DOES equal more DESIGN capabilities and possibilities. spore for example, want more advanced ai for a more fun game? want…
Gotta agree. I spent three years studying 3d/digital stuff exclusively, and then finally resigned myself to learning to draw. I've improved more in the year i've been rounding out my traditional knowledge than i did the entire time i was blindly working at 3d only. Drawing is taught before painting, sculpting, design,…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
I personally dislike the UI direction it looks like web design, not professional application UI design. The difference between the 2 directions are that web designers design in a way to attract and scream more towards the audience in a bold way because its all about short visits and commerce on the short term - they are…
well its saganiuses the primarch to the blood angles (the dead guy), as far as faking things in the editor, that unfortantely will be handed off to my level designer / animator/scripter/ cousin Im just trying to fake it as best as I can with what I have right now. As far as designs theres no real set design of any of these…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
Hey guys, [TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e.…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…