1. Don't have concept art in your portfolio. Focus on real time 3D environment art if that is your goal. Getting a job in that field is based on your real time skills. 2. Same applies here. Trim down your portfolio to what is essential (for AAA at least. if you want to go to a very small studio/indie studio, you can still…
You need to get yourself into the mode of not caring about polycount. There is no reason to make a poly perfect model first time around. If you want to communicate that you know how to make shaders and textures, in the way a tech artist would, then show that. Don't try to hit all bases first go. Do the stuff you love and…
Hey Adrianna, I've been working as an interactive designer for a while now. You will want... a) Any good quality interactive work you've done, e.g. any websites, anything with flash, etc. This will show your understanding for how users interact with applications and is the most relevant to the job you're looking for. b)…
I remember that article. Stephen Theodore talked about it in his Pixel Pusher column. No idea what issue it was in though. I don't think it was three years old, maybe early last year? Half-Life 2 uses a lot of fix up bones in their character rig, which I think Theodore was referencing when he wrote the article. I remember…
Believe me. I've been arround long enough to recognize good criticism when I see it. Elysium and Killing People's crits were useful. Succinct, and straightforward. While everyone wants to have their work recieve accolades, in the end that won't make them better than they are already. I've been doing mechs for basically the…
Been texturing, just a couple passes on the head and started the teeth and raw hand tonight. One of these days I need to sit down and actually setup my substance viewport correctly, always have to end up dropping a white fill at the top of the roughness stack and tune the opacity of it to dial in the values.
I completely agree with keeping the scope small. Definitely use Scrum, as it's a great process. You can modify it to fit your team. Tools like SVN or Perforce are essential as well, you really don't want to be in a situation where you lose data that is not backed up. You said Skype, MSN etc. Will you be sitting separately?…
Very nice so far, you've captured it pretty well. I few things I'd change though if you want to match the concept a little better are: Lighten up your shadows, the concept's shadows are really not all that dark. Also if you look at the wood behind the bench at the front it's lighter like it has dust or is fading in from…
I switched to being an electrician after ten years in the games industry. I'm very happy with my decision. :) For me, the change in jobs was the best solution to improve my lifestyle. I still do occasional contract work and I sell assets online. Its a great way to make some extra money. My advice: - be prepared to start at…
Recall to Hell: > the whole Modsite: http://recalltohell.d3files.com/ We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3, here is our portfolio: Some of our Models: > more models Some of our Screenshots: > more screenshots Some of our Blueprints/Concepts: > more…