Progg- THANKS! :D yeah i think you right the head is a bit to big and the pickup is floating because.... i don't know lol must have forgotten to place it back :P EricV- Yeah am placing the detail as i am writing this, the texturing might take me a while cause am still fighting with Unwraping :P but will keep posting as i…
Wow, it looks great! I look forward to seeing more of this. The only thing I can spot (and it's really small) is in your second image. The inner edge next to the hammer and handle on the left gun seems to crease inwards, unlike the opposite side seen on the right-hand gun. It could just be the lighting, but it might be…
I might try that out, kinda busy right now :P Here are some of the pics from the project I'm working on in school. It's supposed to be a cut-off statue head. Made it in Zbrush from a sphere, which took me about two hours. Did this for the project as well. It's kinda the standard enemy. Made a normal map for it and used a…
Sounds right, I haven't used vertex color much, the engine where I worked last didn't export it at all. Bobo has a tut on his site about baking vertex color as a base for painting the diffuse. Edit... actually, there are more light-baking options within the Vertex Paint modifier itself, that utility is older and has less…
Here's a set of examples * (upper left) basic raster (game engine-like) lighting with an ambient sky and some direct lights, no AO effect. The reflections are clearly incorrect here which prevents the surface from reading as metal * (upper right) AO multiplied on the specular reflections - this is equivalent to multiplying…
Right now I find it hard to make anything out of this. You say that you would want feedback on if you should do a more realistic approach or not. But that is hard to say without something to show how you want your end result to look like. Either do some concepts, or make a mood-board. Because right now I see no "reason"…
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
Now the sky is too bright for a night scene. And the mountains are still illuminated quite flat, there is a gradient of light in the concept, that goes from down (dark) to up (light).Perhaps in the concept, that yellow-ish light on the top peaks is the result of a setting sun in the distance? I still doubt that you can…
"Complete Lighting" "The Complete Lighting output bakes the material colors, diffuse lighting, shadows, and specular reflections from your scene. The material properties are defined by the material(s) applied to the high poly mesh(es)." I want do bake (combine) all PBR textures that i painted on SP, to just one texture. I…