Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
Hi Polycount, couple of years ago I was on the lookout for a mobile app that would let me show my models and stuff without having to connect to the internet to use Sketchfab, I waited and waited for someone else to do it for me but an app that suited my needs never came. I'm a 3D generalist and now a technical artist too,…
Hey Cordero, Thanks man, it was initially going to be a art book project for me, but it is now a prototype for a sidescroller shoot em up game I want to make. I've been working on it with a few people right now and hope to post some actual gamedev stuff soon. Reminds me that I should edit my original post so that it is…
Hello, Firstly let me say that you have some very nice art on your portfolio. I am sure you must have tried before, but may I encourage you to look for work with small studios and indie developers. You have some nice looking 2d characters, could I just encourage you to focus and them and maybe just learn how to animate…
Yeah vectors are perfect for this. So I'm guessing you have a rocket which has something like 4 RCS modules spread out around the middle of the craft? Then whichever is closest to the ground is activated? You could do that with dot product. So you need to get the direction the models are facing somehow, in Unity it'd be…
Hi, I have a problem with the ObjSpace converter. I have assets baked in Maya with a normal map that doesn't work with Unity. The solution is always rebake the highpoly in xNormal with Unity TangentBasis Calculator and Triangulator. So if I want to use Handplane is because I want to save time.. so I need to convert the…
I'm still not out of school yet, but I've come up with ideas that make my teachers go "hmmmm!". I haven't gotten to unity yet either, so I'm not sure whats available. But, if there is something like the ramp shader in Maya, where you can create the toon shade effect. Normally you'd make the two sliders a regular colour,…
What do you want to be hired as, an artist or a programmer? If I were in your position I would pause on the programming and focus only on art, if that's really what you want to specialise in. You need to get to a competitive level. Look at online job offers to see what they expect from you. Also, check the wiki. That's…
Here's what I had in Unity 4 when I turned the project in, I wasn't able to create as many assets as I wanted to fill the room due to lack of time (should have scaled the project back to just this room). Currently I'm working on re-creating this in UE4, which was the plan from the beginning, so I did not want to invest too…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…