you have 2 renders of your character with wireframe, but none with just the rendered model, also the renders are so dark you can't see what's going on, and why is he only lit from the head down?
You could save to file and re-use the irradiance map and lightcache as they shouldn't change between renders. That would speed up the rendering, but no, you have to render the scene 3 times as you have to change the normals.
Use this network: file1.outColor>JS_NormalMapper1.normalMap>JS_NormalMapper1.outValue>lambert2.normalCamera Check that very closely. This will only render with mental ray, there is different JS node for software rendering. This is what i have rendered with this plugin:
This is my first post on Polycount. It is a model of a Pratt and Whitney Wasp engine from an F4F Wildcat. I am always trying to improve my work. The textures are made using Mari and Photoshop. The models were built in 3ds max and Zbrush. I would be grateful for any feedback. Final Render: HP Render: LP Renders: Textures:
Rendering->Render Surface Map provides a "Cavity Map" button, but this tool might produce wrong renderings in some Max versions ( i think Max 2013). Seems to be a bug ... And it works on Edit Poly only AFAIK
Some renders of the Tavor. Not sure if these are going to be final or not yet. Last image is from ue4 the others are rendered in Blender Cycles (I don't have marmoset toolbag for showcasing stuff so it's usually easiest to render it in Blender)
Thanks Obscura. I tried the standard material with scanline renderer for diffuse map only but it rendered out with a huge black patch. I tried it with a sphere,when I used a cube.It rendered out completely black.
New Renders in real-time renderer - Marmoset Toolbag 202. ALL Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/ PS. Thanks to all for comments.
Yes, they were all rendered as TARGAs so thatI could replace individual bad renders, but the problem was that with long sequences over say.. 1000 frames, Premier became unstable, Also renders were slow. :-(. Scott
Hey, nice catch! I was having that problem with the front door and spent awhile fiddling with it, but I somehow completely missed the side door. I fixed the problem by fiddling with the lighting settings for Eevee. Getting some light to shine through the window was definitely on my agenda, and I'm hoping that the…