1: You can penetrate geometry like that, The issues might be you waste texture space if the model is uniquely unwrapped and baked. zfighting could also occur depending on scale and how far from camera it might be (like pretty far though so not a huge concern) 2: Probably not true across the entire spectrum of games and…
Made a little progress today and wanted to share it with you guys :smile: Changelog: ---------------------------------------------------------------- - added that rotating red light and removed some of the area lights - removed the "upside-down" effect and tried to add a more subtle dust effect, which even reacts to the…
I wanted all the meshes to be dynamic its easier and faster in terms of lightnig/ bounce light instead of having to rebake the scene everytime I add a bounce light to reflect off of meshes. But it doesn't work very well in terms of the way I set it up. Everything you see is baked, but if u look closer at the bed- it doesnt…
Fighting games With only two hero characters can afford to experience some next gen 2.0 joy on not only poly/joint texture res budgets but git to play with muscle systems. One might draw inspiration from good examples of as much. In action on fight night 4 does anyone know the process they used for this muscle system?…
Looking great! One thing that jumped out to me in this is that your lights are looking really hot on the paneling of the side of the building, making it hard to see your textures, and making them appear too flat. I'm not sure what your lighting setup is, if there's a point or spot light on the house, but it might be worth…
Nate, you have really good execution when it comes to modeling and texturing but right now I feel the piece suffers from a lack of overall contrast, specularity and composition. It's very flat and confusing to look at because that water wheel doesn't make sense over there. I say look at your environment overall, and figure…
Oh dear.. If i ever were to fall in love after hearing just one sentence from a person it would definately be: "you can totally avoid those "z-pops" by switching your tablet into data recognition mode." Thanks a million!!! Oh, and mudbox... HELL YES! i havent really dug into the features yet, i've been using it pretty much…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
rafiii Be aware Designer's openGL render is outdated as hell with very dim highlights vs typical modern game . Iray is better representing what will you see in a game probably . And you should look at such material with sharp light to surface angle to be able evaluate it right . Just my extra 2 c. Front illumination…