Very nice. In terms of finest details, the fabric elements could perhaps be further differentiated from one another for instance by giving one of them a visible texture (like a mesh fabric) - but only if the resolution/target art style allows of course. Also, more elements could benefit from graphic weathering similar to…
Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
1stDorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hey everyone! This is my submission for the Meet Mat 2 contest hosted by Allegorithmic. As a big fan of Halo, I always wanted to create something related to these amazing games. Tell me what you think of it! :) Cheers More shots on: <a href="https://www.artstation.com/artwork/oOkvXm" title="Link:…
Hey guys, basically when I change the mapping scale of a Terrain material, it automatically saves the corresponding Terrain Layer Setup and Terrain Material into a new package. Then I have to move them back into my old package and reimport them back into my terrain, after deleting the original Terrain material in there.…
Sorry for the absence, been meaning to post more updates, but kept getting distracted. It really is an uphill battle, fighting against the part of yourself that doesn't want to move forward for whatever reasons, fear, a need to be perfect, etc. I've been refining the model, using another technique from the Pavlovich videos…
Blizzard games... There is a game who the main antagonist is an icy fellow named "Arthus" who sits on a frozen throne, and the name of the company is "Blizzard" hence they are frozen games. I once posted something I thought looked cool in 2011, I requested a contest based upon making fusions like said character and I…
Warren: There are still a few features that Blender needs to have to work well in big film pipelines. Stuff like supporting UDIMs, Alembic, and OpenVDB. There's no Arnold plugin too (although there are plugins for Vray and Renderman, which I imagine should both support multi-tile textures but I don't know for sure.) So I…