Fat, dou you know if there is a free (old) version available btw? I'l stuck with the demo at the moment and my 20 trials are almost over now :/ Toomas, that can be a neat effect for sure, but I'd rather go for a simple image for this one, no ps-like effect especially if its for print. But I might try it on another piece…
First off thanks to everyone for the feedback. Greatly appreciated. It has been a long time coming for a site update and some new content. It seems to take forever to render everything, format it and get it updated but hopefully it will all be up soon. Cholden - Yeah I thought about using lightbox and just having it be…
Someone asked about how I did the roof, I think. . if not oh well. Ha. I saw Kevin Johnstone talking how he does some of his super ridiculous hi poly stuff, and how he just makes a sort of. . "sheet" of super detailed stuff. Then with that he just curves the flat model to fit into whatever shape he pleases. I did the same…
Really nice work, I jealous of everyone who can use zbrush on this level, especially for hard surface stuff! But from my point of view you fell into two scifi-design pits: 1. The "Scifi-Nosie": You added a lot of small notches all over the weapon. First this creates a noise level which makes it hard so read the weapon,…
Zornx: Initially the idea was that it was like a cutout of a regular place (like a chart or graph kinda thing) so it wasn't ACTUALLY a floating island - but that might be a bit confusing. I did consider adding some sort of landing bay and even an airship, but I'm not sure about that yet. :) Mister_Nice_Guy:Not really the…
A few things from my eyes... 1) The high poly is waaaay too low poly. It doesn't need to be in the millions, but it does need to be a LOT more high detail. ATM its doing nothing for it. I see a lot of 90 degree angles on there which wont render on the normal map at all. Chamfer those edges. 2) You have little indents on…
Well here is my atempt at MoPs chick . It took me longer than I expected . What can I say . I am a freak when it comes to detailes . Great work everyone . Keep them coming . qubism : Holy shit . You are getting better and better . THe metal is awesome . Equinoxx : Looking good so far . Just try to go into more detailes .…
Wow thanks for the visual Vig. I think I understand the concept of passes, but what do you mean in this specific application. Do you mean to render it a few times and then add the renders together in photoshop? Or does the renderer in max do seperate passes or is the concept of pass a higher concept that the renderer…
Thanks for all the critiques and comments folks, i knew posting this up here before i continued any further would be a wise and inspirational choice. @torontoanimator: You were correct about the alpha maps, her wings are meant to be torn. I will post an idea of what I would like to do, but alas Maya and alpha maps do not…
Where did you made the turntable material and light look really nice Compare your original with mine I move few things around It look pretty good for artstation but if you like to make some better lower legs and back need serious reworking add hand to the same list