Character I'm making, inspired by feudal Japan Marvelous Designer for the cloths, the braids are done with 3DS Max splines and placed using path deform, body anatomy and extra wrincles on Zbrush
Seeking a character modeler who can rig mesh cloths, accessories, shoes to characters using 3dsMax or Maya....please contact me for more details.. Skype: gusher5
Quickly did some bakes in Blender and showed in GLSL Blender, redoing the UV's and the rest of the low poly first time doing cloth/leather, still really messy
Hi all, Looking for some feedback on this model. It's the first time I'm sculpting cloth, I'm trying to minimize the randomness of it but not entirely succeeding so far. Any advice?