The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
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I don't know how to answer that correctly. I had a portfolio near the end of my college that was good enough to get my first art internship job. I thought I was the shit after that, but had a reality check when it came to job hunting. I was in other fields around 3-4 years after college. I stayed in a film/vfx studio…
If you have hard time using your references and comparing them to your model try to convert them in to silhouettes so you only see only big picture you can do the same in zbrush by hitting 'V' also you can pick a point [preferably bony landmark] and compare all the other points against it [so you have a accurate…
Hey it's a nice scene you got there. I can think of a few things you could do to improve it. I'll assume you are going for the feeling/atmosphere of the concept.. Scale Your scene reads like a (slightly taller than normal) room. The concept one is huge in comparison. If it is that big then it's just missing objects humans…
Short answer: It fixes stuff... sometimes. Long answer: Reset XForm = Reset Transform data There is a bunch data you'll never see that is stored in your mesh. Info like the location of the pivot point, the orientation of the object in relation to its bounding box, what angle the bonding box is in relation to the scene…
Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
Well put together post Luis, and welcome to the boards. I agree that Bush was anxious to use his 'toys'. After 9/11, we were going to go after SOMEONE and since Al Queda admitted to the attacks, it was an obvious move to go into Afghanistan. Also, the economy was just starting to go down the crapper after Bush's election…
I got it actually already working :D see the bounding box of the teapd? - it fits perfectly in the safe frame of the camera here is the script:cam = undefined;obj_source = undefined;width = 0;for o in selection do( --print("obj "+o as string); if ((SuperClassof o.baseObject) == camera)then( cam = o; print(" ..…
Vassago - It sounds like the problem you're describing is related to paths not being correct for texture maps. Does sample_animated_color.SFX work correctly for you? That one doesn't use textures. Try loading up sample_fresnel_term.SFX and assign it to an object. Then select the texture map node and in the settings, browse…