Made a little progress today and wanted to share it with you guys :smile: Changelog: ---------------------------------------------------------------- - added that rotating red light and removed some of the area lights - removed the "upside-down" effect and tried to add a more subtle dust effect, which even reacts to the…
I wanted all the meshes to be dynamic its easier and faster in terms of lightnig/ bounce light instead of having to rebake the scene everytime I add a bounce light to reflect off of meshes. But it doesn't work very well in terms of the way I set it up. Everything you see is baked, but if u look closer at the bed- it doesnt…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Fighting games With only two hero characters can afford to experience some next gen 2.0 joy on not only poly/joint texture res budgets but git to play with muscle systems. One might draw inspiration from good examples of as much. In action on fight night 4 does anyone know the process they used for this muscle system?…
Nate, you have really good execution when it comes to modeling and texturing but right now I feel the piece suffers from a lack of overall contrast, specularity and composition. It's very flat and confusing to look at because that water wheel doesn't make sense over there. I say look at your environment overall, and figure…
Oh dear.. If i ever were to fall in love after hearing just one sentence from a person it would definately be: "you can totally avoid those "z-pops" by switching your tablet into data recognition mode." Thanks a million!!! Oh, and mudbox... HELL YES! i havent really dug into the features yet, i've been using it pretty much…
Looking great! One thing that jumped out to me in this is that your lights are looking really hot on the paneling of the side of the building, making it hard to see your textures, and making them appear too flat. I'm not sure what your lighting setup is, if there's a point or spot light on the house, but it might be worth…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…