Hey, thanks for posting the problem. I forgot to compensate the ambient light for pre-multiplied-alpha in maya. If you want to fix it yourself locally, then you can: Enable Advanced Mode Go into traditional game surface shader Go into "InsideLightLoop" grp Find the node "AmbientLightAndAO" Create a "Multiply" node Connect…
Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…
This is such an interesting thread for me because I have almost exactly the same issue. The way I got around the whole not being motivated to work in the evenings was to get a Surface Pro. I find that on the way home on the train it allows me to work on stuff (when I can get a seat that is) and because I can work on it…
As someone who is going almost crazy with perfecting topology on hard surface models, I'd say, go for Max in that particular aspect. I started with Maya and am now partly shifting towards Max. It has so many more tools and 'sliders' for stuff. People always say that you can be good in either of them and it really bugs me.…
Sampling refers to the process of looking up the color information on a texture according to the uv coordinates of a given point on the mesh surface. When you render a mesh, the renderer looks up what mesh and what point on the surface of the mesh is visible in the pixel and finds the corresponding point on the texture,…
that lava looks amazing. :o Carbon fiber needs anisotropic. Each string of the fabric is made out of many tiny filaments. The Albedo is completely black (pure carbon). All the information comes from the reflecting light, roughness and anisotropic. Also there should be no normalmap information on it, because parts are…
hey man, very cool. I think this is pretty well done! I think what it needs right now is a lot more conrast between it's big shapes. right now everything is pretty much the same value and saturation level. you might want to saturate the cloth a lot more, so that it stand out from the other bits. also, the material on the…
I think what he meant by texture it was put some noise on it in areas, give it a bit of a texture in the sculpt rather than just flat surfaces. It'll really help to bring out the stone, ofc if you want to keep it more simple then by all means but i think even then, using some either smaller areas or using a much large…
Those tracks look like trouble. I think you're going to have trouble getting low poly tracks that bake well from the high poly without killing your polycount. Usually the goal is to get tracks that can bake well onto a thick strip, which means keeping the vertical detail to only a couple inches high. Those track wheels are…
@jenast_ Wow, thank you very much! I used 3D Coat to do all of the sculpting. For the flowers and foliage specifically, I used voxel mode along with alphas I made for a little shrub and a little flower. I started a new layer and just started stamping greenery all over the surface of the book cover until it was built up…