Download good games related rigs, there are many on Creative crash http://www.creativecrash.com/maya/downloads/character-rigs/c/heavy-character-rig Also this was made by a totally self taught artist who now works for Lionhead. [ame="https://www.youtube.com/watch?v=Nds1T7U9FqY"]Dance Fortress 2 (watch fullscreen hd!) -…
So far the whole body is good to go for rigging except for the hand, I already made a rig and animated it with some idle animation and crouching animation. The hand is just static and moves along with the arm. I'm trying to make the game be as if it was made in 90's. Do you know of any examples of games or projects that…
Rigging is coming along nicely, got his legs, feet and hands working. Updated his textures a bit since there were some issues with the sculpt and thus displacement had some unintentional artifacts. Next on the agenda is facial rigging, I've got the book Stop Staring on hand, if anyone else has some other good sources for…
Reminds me of Avatar: The Last Airbender. Is this character supposed to be a protagonist or antagonist? His body language (hunched over and ready to attack) and lack of eyebrows in which to convey emotion tells me he's an antagonist. Because you have orthographic views (although not in a neutral position), I could easily…
You could use zbrush simple transpose or zsphere rig If you know how to rig [joint rig in maya for example ]you can use that if not can use one of many autorig scripts After that bind the body correct weights if you have only one pose , just for that pose and either parent constrain accessories that wont bend or wrap…
Yes, you can save bone animation in a similar way to .BIP - just look up "Saving and Loading Animation" in the 3dsmax help. I would have thought that if your rig is good, you should have a "global" controller which is the master parent of all the joints/helpers in the rig. If you have that, you can just scale it down and…
Hey Guys! It's been a little while so time for a big update. A good amount of progress has been made in a few different areas for our project. First of all, myself and Ben have been working on a detailed blockout for our scene and then handed it over to our freelance lighting artist to experiment with different moods, we…
@CJE Yes absolutely! @tsabszy thanks mate! @Asua thank you too :D Allrighty guys... been a while since i updated stuff so first things first Here is also a big chunk of screens showing the progress of the face.... I know i should be working more on the armor but a friend of mine urged me to do the head so he can start…
yeah, a little update on my character... I tried to let the weapons look more believeable and used 3d coat for the first time ever and i must say it's a really good tool for handpainted textures but still have to get used to it.. My goal was is to get my character in a more dynamic pose to make it look more intresting, i…
If you can't make the session I'm sorry to day that I will not be offering down loads to the public. Only students that have paid will be able to down load a water marked capture of the session. I will be using 2012 for all classes as it is the most recent version how ever I will making note of where changes are for…