Just wondering if anyone out there can help me in my search for outsource studios that specialize in or are capable of high quality, lowpoly diffuse only handpainted 3d work (ala World of Warcraft)??? :)
Hello, im searching a tutorial about texturing that includes many mapping explanation. Like Diffuse, Spec, Normal map, cavity and and and, and how to do them in photoshop. I work with Zbrush and Marmorset.
Hi, I finish this gun model any cc welcome. Model 3360 tri, 3x2k diffuse, normal, specular and 256 glow. Concept from here: http://cghub.com/images/view/75686/
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
I made this for my CGMA class. It's all on diffuse only, I made it by painting the textures then modelling it off a plane. I put it in the Maroset Viewer if you want to check it out on my Artstation
Hello, I would like to offer you my pack. Contains: - Ue project (material, instance, prew scene) - Texture (diffuse, normal, roun) https://gumroad.com/products/nIZko
Snow: Thanks! I used polypainting in Zbrush and then an AO bake to get most of the detail in the textures. Since I sculpted so much detail, I wanted to get as much detail for the diffuse from that sculpt. Then in Photoshop I just painted/overlayed some higher frequency detail that is harder to achieve in Zbrush (or at…