I think the decline in PC gaming will mean less self taught candidates applying for jobs. And more unprepared students graduating from "game art schools". Yea piracy! Yea MS for snatching up PC developers to fill console ranks! Yea for Games for Windows 9 years too late Yea! Yea for Intel making the most horrible graphics…
Fair enough, when you were asking for point blank hand outs to rescue your project/company, but blagging for handouts and people to work for *your profit* is not on. And cut the Almighty shit, you`re actively trying to exploit your peers. Go get a job with Ubishite or some other student house, you`ll like them, they try…
Choice #1: Working with great people on great games (doing art,programming,whatever) Choice #2: (what i'm up to now) broke grad student in CS Choice #3: boring programming day-job making teh big bucks for 40-50 hrs/week Choice #4: working in the game industry on mediocre project with mediocre artistic/technical director…
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map the best I could, and now hit the brick wall of this problem! Every time I bake this appears on the model. The high and low poly…
I am currently a student studying game design and programming. As I am coming to an end of my degree, I have been playing around with my own project. At the moment, I just have simple mechanics etc, etc. I am looking for advice on First Person Arms / Animations / Modular Pieces. This is new to me as I am not an artist or a…
Hello, Currently I'm teaching 3D Modeling and Leveldesign at my old school where I studied gamedesign. One of the students game-development was creating a MOBA game. Because he was planning to buy assets from the unity asset store I offered to help him in my spare time. Then I did some rough modeling and texturing. I hope…
First a little background: I am a student of communication design at the Faculty of Fine Arts in the University of Porto, Portugal. I am conducting a work regarding a marketing campaing for a new gaming console. I am performing a small research to understand what kind of experiences attract game users. I would sincerely…
Well, I just got a 3 year student license for 3DS Max. This is the first time I've used 3DS Max, and I was planning on looking up some tutorials to get started. So, my question is this: Is there any way for a tutorial to demonstrate something the "wrong way"? I don't want to be following a tutorial and have to re-learn…
Hi Polycount! I hope I'm posting this correctly, I'm new here! I'm a student working on building a carousel for my portfolio. It's modeled with 3DS Max and Zbrush and is currently in UE4. I'm hoping for feedback on ways I could improve it. Right now I'm working on damaging and dirtying up the model and toning down the dust…
Hey there PolyCount,James here, a 17 year old Games Dev student from the UK. I'm here with a little practice painting of a sword I felt like drawing, however i'm not sure i'm happy with how it's turning out. I'm a beginner as you probably can tell, this is my first try at a real painting and not perpective or anatomy…