Not bad, can you tell us anything more about the scene. Is there a polycount budget? What texture sizes are you using? Is this in game? Posting textures and wireframe would help with crits. Also, if you have any specific goals, or story line behind this piece that would also be helpful. Not knowing any of the above, I…
There was a method for importing new Maya version scenes into an older Maya by using Maya´s ASCII scene file format and edit by hand, which I tried successful with older Maya versions, don´t know if it still works with 8.5 and 6.5. If you want to try it you have to save the scene in Maya 8.5 as a MA file (Maya ASCII), open…
I was relying way too much on the lighting to control the colours in my scene. Here's a new iteration. Pushing the colours in texturing atm, still playing with scene composition. Threw in an older version of the rat @Torch made. Him and I gotta decide on a placement for this little dude. Was going to stick him in the…
Hi, Industry wide there's no particular standard naming convention. I for one like scenes that have been labelled / named appropriately. Each studio will define their own conventions. The benefit of following conventions and keeping scenes tidy in a studio environment means that if another artist has to pick up your work…
Thanks to you all! :) As the mech is inspired by art from the Swedish artist Simon Stålenhag, the plan os to make a scene in a similar style. The idea behind most of his art is to take a classical Swedish setting/mood and then add robots, dinosaurs or some odd scifi things (he has also done this with some American scenes).…
A lot of people did see it as a 'jumping the shark' type moment, but I think they're a vocal minority. Anyone who has ever mentioned it socially or at work that I've heard raves about how awesome that scene was. So, that scene was for those guys, and I honestly don't think one scene ruins anything for the people who do…
@okornyal : I'm mostly using 18mm. I have a very versatile 18-250mm lens. For photogrammetry you want to get as much as you can in your frame so I'm 99% of the time in 18mm. I spent quite a lot of time in UE4 trying to get all my textures to work fine. Here's a quick scene with some of the latest textures I made The scene…
I really enjoyed it. It was entertaining if nothing else. Can I just say, though, that I want a movie that pursues the style of the first scene of Sucker Punch but throughout an entire movie. That first scene drew me into the movie so much. The visuals were incredible and told so much story with only music and images. I…
Really nice scene and composition, great shots. I think where it falls down is the individual asset quality. I'm assuming this is down to the sheer scale of the scene and the amount of work involved. It seems evident you spent more time on some assets than others. I would be worried a little about your sense of scale, the…
For my first attempt into Substance Designer I wanted to create a scene that was based in the familiar. But at the same time had enough interesting textures going on to help me explore the programs wide variety of tools. So I chose the cryo-pod scene from Interstellar. I love the way this scene is constructed, it has that…