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Re: HELP. CEO wrote me on facebook
Reply by
aesir
·
Sep 2015
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General Discussion
Hello Elvinas, I am an also CEO. Let us discuss 3d modeling and high ROI investments.
2 results
Re: vertex blending leaks
Reply by
meneer_batavia
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Nov 2014
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Unreal Engine
hello Farfarer, thanks for the response, white is the default, i'll try to make it black but how do you normalize it ?
2 results
Re: [UDK] The Wreckage Environment
Reply by
Sam_T
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Apr 2014
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3D Art Showcase & Critiques
Hello again, here's some of the textures I used. The composited ones show the Diffuse, Spec, Normals and Parallax.
Re: TexTools for Blender
Reply by
kutter
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Jun 2018
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Technical Talk
Hello, thanks so much for this tool. I have an extremely noob question. Is there a way to bake lighting? Thanks!
4 results
Re: Sketchfab Spotlight | November 2016
Reply by
Lena01
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Oct 2017
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The Polycount Newsfeed
Hello all I am a new member here thank you all for your posts ,, they are really interesting
Re: Marmoset Toolbag 2 | FAQ & Support
Reply by
iron100
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Apr 2015
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Marmoset
Hello, How can I scale textures on objects or in materials? It is possible to adjust as I need? In Cinema 4D:
9 results
Re: Sketchbook: osed
Reply by
osed
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May 2014
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Digital Sketchbooks
Hello Modebloggen :) Thanks for stopping by, I really appreciate your feedback and I am totally with you on that note :)
3 results
Re: Cook Hut - Concept art
Reply by
RN
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Jul 2016
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2D Art Showcase & Critiques
Hello. Design-wise, how do you feel about making thicker those beams supporting the roof?
Re: Xnormal normal map problem
Reply by
Hikabuzy
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Jan 2017
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Technical Talk
hello no, my normals are good and not flipped. Could my problem come from my hp model of zbrush?
3 results
Re: Sugar Rush and Mars Police wip
Reply by
PxelSlayer
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Sep 2013
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3D Art Showcase & Critiques
Hey duck...you suck. Say hello to other girls in the office for me, will you? Luv ya :poly108:
9 results
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