Ok, so there has been some disagreement between myself and a friend of mine *cough* oniram *cough* as to a technique I used to create a normal map. The technique I used is to add floating pieces. I had seen this be extremely effective on other normal maps so I figured, "why wouldn't it work with bigger objects?" because in…
These are some Zelda style horses I've been working on in my spare time. I'm not much of a designer so a lot of aspects come from the horses in breath of the wild. I wanted to see how closely I could match the cell shaded style in Unreal and wanted to improve my understanding of modeling quadrupeds. I enjoyed this one,…
In a lot of places the thoughts of box-modeling complex organic forms(human/creature anatomy) is antiquated. It was revolutionary 20-odd years ago as it replaced an even more tedious and unnatural method of stitching nurb surfaces together. Then Zbrush revolutionised that again(Mudbox was developed in-house at Weta not…
Hey everyone. I'm dave yun. I've been a freelance artist for 3years. I've done work in books, games. My main works are fantasy concept charater and creatures also illustrations. And I can work as digital painting and handdrawing both. I'm availavle for freelance as well as remote full-time. Thanks! Contact me at :…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hello, We are a small group of hobbyists working on a Virtual Reality game in Unity that can be played using Google Cardboard. The general idea is to have a character on a vehicle that navigates to reach the end of a level. We are looking into making the game arcade-like with low poly models and bright (pastel) colours.…
Hi! Im from Argentina. Im making a Mobile and VR Mobile Videogame. Its a SciFi Runner. We are looking for an artist. We would need you to work with lots of NEON LIGHTS (Tron-like), and Sci Fi/Futuristic World. The runner is Rail-Based, so the WORLD will be just background like. We will give you credits when we…
Hey, i just wanted to post this for a friend of mine. My friend is looking for level designers and character modelers for his rpg game. The rpg game would be made on UDK. The gmeplay of the gme would be similar to devil may cry, but with its own feal. He also wouldnt mind having some coders/programmers and some animators…
We are looking for someone with a solid knowledge in asset creation for games. Modular assets are expected from you. Join an indie team of 6 in the creation of a cool game. The game has been greenlit on Steam, which means that we have a solid distribution channel for the game. Check it out here. All those who are…