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(Finished) Personal project - Zelda style horses

These are some Zelda style horses I've been working on in my spare time. I'm not much of a designer so a lot of aspects come from the horses in breath of the wild. I wanted to see how closely I could match the cell shaded style in Unreal and wanted to improve my understanding of modeling quadrupeds. I enjoyed this one, some of the vector based texturing was quite fiddley but once you get used to the workflow it does eventually click. For the final model I used two 2k textures, one for the saddle and the other for the body. Each horse variant has it's own unique maps as I wanted to retain the crispness of the lines, otherwise, I would have baked the four maps into one for both maps, had this been something with more gradiation. Any comments welcome!

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