Guys i need help . I encountered rendering problem . Final rendering ( right ) and preview rendering ( left ) has different lighting ( final looks shitty ) . Any 1 know the problem ?
So you've rendered something and you want to take a screenshot of the render window? Could you not just save the picture that has been rendered? Or would print screen without Fraps not be sufficient?
i dont think there's an automated script rendering the maps since the rendering itself isn't too great for the server's performance. so far our nice neighborhood serveradmin rendered them :D
And here is the lowpoly, texture and ugly Unity render (if you can call it a render :/ It was mainly to see how it would look like) And here is a link to the Sketchfab render: https://sketchfab.com/models/425c813ed3dd4b2f8465dfa734029811
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Negative scale mirroring, in my experience, is bad mostly because the normals are flipped. Most games render polygons only single-sided, so you end up with half the model looking inside out.
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a simple video render to show the animated fire and lighting.…
Did you render this out in mental ray? I need to render out my high poly of something I'm working on and I want to get some nice contrast and detail out of the render.
Thanks, Super. I'll post the textures soon. I'm sticking to vanilla renders/screengrabs now because I suck at rendering. I basically wasted all day doing terrible renders, hah.