Heyyyyy everybody, It's been a while since I've last posted anything on the forums. Last time I did, I got some pretty solid feedback, and have gone back to the drawing boards/have started to work on a new portfolio. It's been a lot of hard work, but I feel like I'm finally starting to hit a better place, and wanted to…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Concept art remind me of Misty Copeland maybe check her for some reference image Big fan of Zack but in this old study he broke both wrist and knee just note of advice if you use this as reference, gesture and character is great but bones are bones [not flexible]
LOL, I will probably finish him later. I really just don't feel in the mood to get it done.:poly124: It just once the feeling is gone it's like you might as well call it done. Here's a quick one I was able to squeeze in between some work.
I remapped the face. Did a planar and tweaked the nose area a bit. I completely see what you guys mean. I adjusted the map for the most part. The nose still needs some tweaking though. Hopefully I'll be able to get a lot of this done over the weekend.
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…
So I went ahead and got some critique on this one. I'm going to go back to the high poly and adjust it accordingly because I really want this to be good, and I dont want to do Viviane Kosty's art any injustice by representing in a way that isnt my best. So as much as I wanted a Low res model done for GDC I think I'm only…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
Pic below : shaded with normalmap only , after erasing artifacts , and fixing quite a few smoothing problems (edges that needed to be sharp). I also put togheter normals from hipoly and handpainted scratches. A very bad news is that i couldn't bake this in Blender directly , Seems that the bake tool ignores node materials…